Post by Selsie Turner on Apr 19, 2012 0:31:02 GMT -5
While Aftermath is all about the Zombie and Rager love, it is also very much centered around a plausible scientific explanation for a plague of the undead. MCB and I based the room concept on actual viral pandemics. Multipurpose vaccination shots -- MMR, or Measles-Mumps-Rubella, for example - are absolute science-fact, and so are live-virus vaccines and resulting vaccine sicknesses. The only "science-fiction" on our front page is from October 2012 on, when fictional simultaneous outbreaks of H1N1 and H5N1 cause WHO scientists to create an unintentionally deadly vaccination shot intended to combat both influenza strains.
It is also a fact that viruses mutate; that is simply the nature of the beast, so to speak. Many of us have kicked around ideas about how our room's particular virus might mutate. Just as our characters' growing understanding of the Rager-to-Zombie virus has evolved to shape our role-play, so too would the virus evolve. Considering how much research went into the room concept to begin with, it probably comes as no surprise that I started researching viral mutations.
This site in particular got me thinking: www.birdflumanual.com/articles/influenzaEvolutionAdaptation.asp
I paid particular attention to the lines which read "Another unique feature of the 1918 Spanish flu was the presence of killer gene segments (lethal polymorphisms). These gene segments are associated with widespread organ failure and damage not seen during the seasonal flu or the minor pandemics. Disturbingly it was discovered recently that not only was H5N1 bird flu... following the same evolutionary path taken by the 1918 virus it had also accumulated many of the same lethal polymorphisms found in Spanish Flu. These observations are among some of the reasons to think that if bird flu achieves pandemic status it will be a man killer on par with the 1918 strain."
Ooh! That fits right in with the room concept! Suh-weet!
Further reading brought me this gem: "Influenza has two natural hosts; the members of the avian and mammalian species. In addition to mutation there are at least two other ways the flu virus can come up with new combinations of genetic material. When two flu strains infect the same host cell at the same time they can exchange genetic material with each other. If the exchange is of one or more whole genes the process is called reassortment. If two strains exchange a short segment of a gene the process is called recombination."
Ah-hah! And that's what happened when the vaccine shot went haywire! Two strains infecting the same host at the same time and exchanging genetic material with each other to create some fresh new hell... that in my devious brain caused a Rager-to-Zombie plague!
Which brings us back to logical viral mutations and how this could factor into our role-play. Evolution is necessary to prevent our role-play from becoming stagnant, but how much is too much?
Talking, reasoning, GED-earning, track-star zombies. Sorry, that's just too much. Even re-animated and decaying at an inexplicably slow rate, dead is dead. I'm a die-hard Romero fan, but Land of the Dead jumped the shark for me. Dead things don't learn. Steve Miner's Day of the Dead remake, on the other hand, was my personal definition of zom-bomination. (Yes, I made up a word. -grins-) Dead things don't get stronger and more athletic post-mortem. They don't run up walls like demon chimpanzees. Zombies only seem stronger because they are incapable of feeling pain, fatigue, or self-preservation, the three things that keep normal human beings from bashing themselves mindlessly against a barrier until their arms and noses literally pulverize and fall off. And please, let's not even go there with hive-mind zombies. If they weren't telekinetic before, they're not telekinetic now. They're just... freakin'... walking corpses. AotD zombies are going to keep right on shufflin' like they always do, and that's not open for debate.
But how about Ragers? Is it absolutely set in stone that they scream, spit blood, race around at top speed, and attack anything that moves for 5-7 days before keeling over dead and getting back up as a zombie?
And what about the capabilities of our human survivors? As the basic storyline goes, only 23% of those who were vaccinated died, and only 5% of THOSE people experienced Rage and eventual reanimation. In other words, 77% of those who were vaccinated were immune to the sickness. But... some of our zombie apocalypse survivors were simply never vaccinated. Selsie, for example, never got the shot. This means there would be survivors in the AotD world with absolutely normal immune systems. Survivors who could contract H1N1, H5N1, or both. Survivors who were immune to the original strains but who could still get their asses kicked by the mutations. To be clear, these strains would be your non-zombiefying, non-Rage-inducing kinds of flus... and don't take that lightly! Folks without proper medical care or weak immune systems die of the NORMAL flu all the time. The 1918 Spanish Flu - which was far from normal - killed 40-100 million worldwide, and AotD's H1N1/H1N5 pandemic took a similar toll INDEPENDENTLY of the aforementioned 23%. Those possibilities alone can provide us with plenty of storyline fodder!
Since the Rage Sickness is its own virus, thanks to the live-virus vaccination that created our perfect storm of fictional disease, it, too, would mutate. So let's return to the subject of Ragers. Is it absolutely set in stone that they scream, spit blood, race around at top speed, and attack anything that moves for an absolute maximum of 5-7 days before keeling over dead and getting back up as a zombie?
In my opinion, no.
My theory? What makes sense in -my- head? According to the AotD timeline, we are some 16 months from the outbreak, and the original blood-spitting variety of Ragers are about as dead as dinos. Rager bites infect humans with Rage. Zombie bites infect humans with a nasty case of dead that skips the Rage-stage entirely. Ragers, version 1.0, simply don't have a long enough shelf-life to infect survivors indefinitely. As MCB and I discussed a few months back, they would eventually run out of ready supplies of uninfected humans to bite and either run afoul of zombie hordes and be torn apart or drop dead and join the legions of the undead a whole lot faster than they would be able to replicate/maintain/increase their number in a 5-7 day span. "But, Selsie," you might say, "Nessie might be a dino! Crocodiles and alligators are pretty much dinos! Sharks haven't changed much in millennia, either!" Yes, yes. However, for all intents and purposes, dinos and Ragers v. 1.0 are extinct.
Here's how I think it would go. Or... HAS gone (and a HUGE thanks to Darlene, Noah, Carter, Noisewater, and others who have nudged story lines in this direction)...
As the Rage virus mutated, the infected started surviving longer. Perhaps there was a longer incubation period and a more gradual presentation of symptoms. A "slower burning" Rage, if you will, that took longer to cause brain death. The end result - an all-out frenzy swiftly followed by an incurably high fever, brain death, and resurrection - is the same, hence why we thought we were still seeing 1.0 Ragers. Between infection and resurrection, however, we have a whole new creature on our hands.
So what would these 2.0 Ragers be like?
Well, first of all, "Rager" might not be such an accurate term for this "inbetweener." Maybe "Creeper" or "Stalker" would be more apropos. Essentially, you have a sociopathic homicidal psycho with some ability to reason. Darlene had a sub-plot in which she and Luc were almost torn to shreds by a female Rager who used her equally infected child as a decoy. Noah described what he was pretty sure was a Rager with uncharacteristic patience that stalked him for several days. I'm not talking Hannibal Lector by any means. These things are completely out of touch with human emotions or anything resembling our concept of ethics or morality. They would not be able to pull off "normal" for any length of time and have most likely lost the ability to read, write, or speak. I certainly don't imagine one of these things walking up to the compound and holding a perfectly reasonable conversation with the watchtower guards, then going rabid wombat the instant the gate opens, nor do I envision one of them going all MacGyver on our asses. They would be unkempt, animalistic, and outright freaky (I'm imagining the jerky head movements of the mutants in I Am Legend right about now, minus the weird hairless skin)... but even "dumb" animals are known to send decoys to lure out prey or stalk a particular quarry for incredible distances while waiting for the opportune moment to strike. I don't think it would be outside the realm of possibility for a Rager v. 2.0 to try to pose as a wounded human for just long enough to lure a survivor into attacking range; to pick up a brick or a club; or to climb a tree... or a chain link fence. Like untreated syphilis, however, the virus is ultimately fatal. As the sickness moves toward its terminal stage, weeks or months down the line, the Rager's ability to reason diminishes until it becomes the blood-spitting rabid creature we all know and love... to shoot in the head.
Well, I've written about 1500 words now, so I should probably get to my ultimate points! Bottom line: I'm not trying to jump the shark. I hate it when TV shows and novels do that, and that is the last thing I want to see happen in Aftermath. Our room concept isn't "broke" and doesn't need "fixing," but I don't see anything wrong with a little cosmetic enhancement. While I'm leaving the zombies as-is, I would personally like to see our concept of Ragers evolve in the manner outlined above, along with the possibility of further lethal polymorphism-variety influenza epidemics. I simply think this would make things a little more scary and challenging!
But this is not just my room, it is our room. I may be RC, but I am not a dictator. Anything that requires tweaking the webpages should be decided through discussion and majority consensus rather than unilateral decree, in my opinion, so I want to hear what you all think before moving forward in this direction!
It is also a fact that viruses mutate; that is simply the nature of the beast, so to speak. Many of us have kicked around ideas about how our room's particular virus might mutate. Just as our characters' growing understanding of the Rager-to-Zombie virus has evolved to shape our role-play, so too would the virus evolve. Considering how much research went into the room concept to begin with, it probably comes as no surprise that I started researching viral mutations.
This site in particular got me thinking: www.birdflumanual.com/articles/influenzaEvolutionAdaptation.asp
I paid particular attention to the lines which read "Another unique feature of the 1918 Spanish flu was the presence of killer gene segments (lethal polymorphisms). These gene segments are associated with widespread organ failure and damage not seen during the seasonal flu or the minor pandemics. Disturbingly it was discovered recently that not only was H5N1 bird flu... following the same evolutionary path taken by the 1918 virus it had also accumulated many of the same lethal polymorphisms found in Spanish Flu. These observations are among some of the reasons to think that if bird flu achieves pandemic status it will be a man killer on par with the 1918 strain."
Ooh! That fits right in with the room concept! Suh-weet!
Further reading brought me this gem: "Influenza has two natural hosts; the members of the avian and mammalian species. In addition to mutation there are at least two other ways the flu virus can come up with new combinations of genetic material. When two flu strains infect the same host cell at the same time they can exchange genetic material with each other. If the exchange is of one or more whole genes the process is called reassortment. If two strains exchange a short segment of a gene the process is called recombination."
Ah-hah! And that's what happened when the vaccine shot went haywire! Two strains infecting the same host at the same time and exchanging genetic material with each other to create some fresh new hell... that in my devious brain caused a Rager-to-Zombie plague!
Which brings us back to logical viral mutations and how this could factor into our role-play. Evolution is necessary to prevent our role-play from becoming stagnant, but how much is too much?
Talking, reasoning, GED-earning, track-star zombies. Sorry, that's just too much. Even re-animated and decaying at an inexplicably slow rate, dead is dead. I'm a die-hard Romero fan, but Land of the Dead jumped the shark for me. Dead things don't learn. Steve Miner's Day of the Dead remake, on the other hand, was my personal definition of zom-bomination. (Yes, I made up a word. -grins-) Dead things don't get stronger and more athletic post-mortem. They don't run up walls like demon chimpanzees. Zombies only seem stronger because they are incapable of feeling pain, fatigue, or self-preservation, the three things that keep normal human beings from bashing themselves mindlessly against a barrier until their arms and noses literally pulverize and fall off. And please, let's not even go there with hive-mind zombies. If they weren't telekinetic before, they're not telekinetic now. They're just... freakin'... walking corpses. AotD zombies are going to keep right on shufflin' like they always do, and that's not open for debate.
But how about Ragers? Is it absolutely set in stone that they scream, spit blood, race around at top speed, and attack anything that moves for 5-7 days before keeling over dead and getting back up as a zombie?
And what about the capabilities of our human survivors? As the basic storyline goes, only 23% of those who were vaccinated died, and only 5% of THOSE people experienced Rage and eventual reanimation. In other words, 77% of those who were vaccinated were immune to the sickness. But... some of our zombie apocalypse survivors were simply never vaccinated. Selsie, for example, never got the shot. This means there would be survivors in the AotD world with absolutely normal immune systems. Survivors who could contract H1N1, H5N1, or both. Survivors who were immune to the original strains but who could still get their asses kicked by the mutations. To be clear, these strains would be your non-zombiefying, non-Rage-inducing kinds of flus... and don't take that lightly! Folks without proper medical care or weak immune systems die of the NORMAL flu all the time. The 1918 Spanish Flu - which was far from normal - killed 40-100 million worldwide, and AotD's H1N1/H1N5 pandemic took a similar toll INDEPENDENTLY of the aforementioned 23%. Those possibilities alone can provide us with plenty of storyline fodder!
Since the Rage Sickness is its own virus, thanks to the live-virus vaccination that created our perfect storm of fictional disease, it, too, would mutate. So let's return to the subject of Ragers. Is it absolutely set in stone that they scream, spit blood, race around at top speed, and attack anything that moves for an absolute maximum of 5-7 days before keeling over dead and getting back up as a zombie?
In my opinion, no.
My theory? What makes sense in -my- head? According to the AotD timeline, we are some 16 months from the outbreak, and the original blood-spitting variety of Ragers are about as dead as dinos. Rager bites infect humans with Rage. Zombie bites infect humans with a nasty case of dead that skips the Rage-stage entirely. Ragers, version 1.0, simply don't have a long enough shelf-life to infect survivors indefinitely. As MCB and I discussed a few months back, they would eventually run out of ready supplies of uninfected humans to bite and either run afoul of zombie hordes and be torn apart or drop dead and join the legions of the undead a whole lot faster than they would be able to replicate/maintain/increase their number in a 5-7 day span. "But, Selsie," you might say, "Nessie might be a dino! Crocodiles and alligators are pretty much dinos! Sharks haven't changed much in millennia, either!" Yes, yes. However, for all intents and purposes, dinos and Ragers v. 1.0 are extinct.
Here's how I think it would go. Or... HAS gone (and a HUGE thanks to Darlene, Noah, Carter, Noisewater, and others who have nudged story lines in this direction)...
As the Rage virus mutated, the infected started surviving longer. Perhaps there was a longer incubation period and a more gradual presentation of symptoms. A "slower burning" Rage, if you will, that took longer to cause brain death. The end result - an all-out frenzy swiftly followed by an incurably high fever, brain death, and resurrection - is the same, hence why we thought we were still seeing 1.0 Ragers. Between infection and resurrection, however, we have a whole new creature on our hands.
So what would these 2.0 Ragers be like?
Well, first of all, "Rager" might not be such an accurate term for this "inbetweener." Maybe "Creeper" or "Stalker" would be more apropos. Essentially, you have a sociopathic homicidal psycho with some ability to reason. Darlene had a sub-plot in which she and Luc were almost torn to shreds by a female Rager who used her equally infected child as a decoy. Noah described what he was pretty sure was a Rager with uncharacteristic patience that stalked him for several days. I'm not talking Hannibal Lector by any means. These things are completely out of touch with human emotions or anything resembling our concept of ethics or morality. They would not be able to pull off "normal" for any length of time and have most likely lost the ability to read, write, or speak. I certainly don't imagine one of these things walking up to the compound and holding a perfectly reasonable conversation with the watchtower guards, then going rabid wombat the instant the gate opens, nor do I envision one of them going all MacGyver on our asses. They would be unkempt, animalistic, and outright freaky (I'm imagining the jerky head movements of the mutants in I Am Legend right about now, minus the weird hairless skin)... but even "dumb" animals are known to send decoys to lure out prey or stalk a particular quarry for incredible distances while waiting for the opportune moment to strike. I don't think it would be outside the realm of possibility for a Rager v. 2.0 to try to pose as a wounded human for just long enough to lure a survivor into attacking range; to pick up a brick or a club; or to climb a tree... or a chain link fence. Like untreated syphilis, however, the virus is ultimately fatal. As the sickness moves toward its terminal stage, weeks or months down the line, the Rager's ability to reason diminishes until it becomes the blood-spitting rabid creature we all know and love... to shoot in the head.
Well, I've written about 1500 words now, so I should probably get to my ultimate points! Bottom line: I'm not trying to jump the shark. I hate it when TV shows and novels do that, and that is the last thing I want to see happen in Aftermath. Our room concept isn't "broke" and doesn't need "fixing," but I don't see anything wrong with a little cosmetic enhancement. While I'm leaving the zombies as-is, I would personally like to see our concept of Ragers evolve in the manner outlined above, along with the possibility of further lethal polymorphism-variety influenza epidemics. I simply think this would make things a little more scary and challenging!
But this is not just my room, it is our room. I may be RC, but I am not a dictator. Anything that requires tweaking the webpages should be decided through discussion and majority consensus rather than unilateral decree, in my opinion, so I want to hear what you all think before moving forward in this direction!